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You only think you know the story
of the monster and his creator.
The monster never asked for life or even his mockery of one. Victor Frankenstein never asked if he should pierce the veil of death. His cousin Elizabeth never asked for her heart to be torn asunder
Obsessed with conquering death, Victor's compulsion crossed the border into madness. He robbed graves of what was buried within and Death of its sting. Horrified by his success, he abandoned his creation.
Hated and hounded for his appearance, the creature's only crime was wanting a life he had not asked for. As the first of his kind, and in defiance and honor of his creator, he took the name Adam Frankenstein.
Victor and Adam find themselves locked in an epic
conflict that rages from Switzerland to Ireland and back, a struggle that ensnares Elizabeth, who is caught between the man she is engaged to and the one she loves. It is a clash that can only end in death. But thanks to Victor, death is no longer the end.
In this, the true tale of House Frankenstein, you may find that the true Monsters of the Abyss are not what you have been led to believe.
John French is the author of several Horus Heresy stories including the novels The Solar War, Mortis, Praetorian of Dorn, Tallarn, Slaves to Darkness and Sigismund: The Eternal Crusader, the novella The Crimson Fist, and the audio dramas Dark Compliance, Templar and Warmaster. For Warhammer 40,000 he has written Resurrection, Incarnation and Divination for The Horusian Wars and three tie-in audio dramas - the Scribe Award-winning Agent of the Throne: Blood and Lies, as well as Agent of the Throne: Truth and Dreams and Agent of the Throne: Ashes and Oaths. John has also written the Ahriman series, the Age of Sigmar novels The Hollow King and The Dead Kingdom and many short stories.
Patrick Thomas is a Minnesota-based marketing leader, editor, and consultant. Over 20 years of publishing work he's edited New York Times bestsellers, served as managing director of Milkweed Editions, ran theSan Francisco Chroniclebook review, and developed innovative branching narrative gaming scripts. He's been fortunate to work with numerous award-winning writers, scientists, adventurers, and poets, and believes in the powerful role stories have to play in saving the planet.
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