Book cover for Computer Animation: Algorithms and Techniques by Andrew P Hogue and Rick Parent

Computer Animation

Algorithms and Techniques

2026 Released
600 Pages
10-15 Hours
Ebook Unavailable
Audiobook Unavailable
Hardback Unavailable
Morgan Kaufmann PublishersISBN 9780443135125

Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.

Andrew P Hogue

Andrew P. Hogue is Associate Dean for Engaged Learning in the College of Arts & Sciences at Baylor University in Waco, TX. He previously directed the Baylor Social Innovation Collaborative and the Baylor Philanthropy Initiative, and he teaches courses across a broad range of topics, including philanthropy and civil society, social innovation, and politics. He is author of Stumping God: Reagan, Carter, and the Invention of a Political Faith.

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Rick Parent

Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.

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