Book cover for Playing Video Games by Rachel Seigel

Playing Video Games

2019 Released
48 Pages
1 Hours
Ebook Unavailable
Audiobook Unavailable
Paperback Unavailable
Hardback Unavailable
Av2ISBN 9781489696090

While video games were traditionally for entertainment only, they are now becoming a teaching tool in the classroom. They can help to develop a person's focus and concentration. Find out more in Playing Video Games, a title in the Debating the Issues series. Each title in the series features easy-to-read text, stunning visuals, and a challenging educational activity. A unique book code printed on page 2 unlocks multimedia content. These books come alive with video, audio, weblinks, slideshows, activities, hands-on experiments, and much more.

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