Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games
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The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
AUSTIN GROSSMAN is a novelist and game designer. His novels include Soon I Will Be Invincible, YOU: a novel, and Crooked. Soon I Will Be Invincible was nominated for the 2007 John Sargent Sr. First Novel Prize. His writing has also appeared in Granta, the Wall Street Journal, and the New York Times. His game credits include Ultima Underworld 2, System Shock, Trespasser, Deus Ex, Epic Mickey, and Dishonored, which received the 2012 BAFTA award for Best Game. He is currently Director of Game Design and Interactive Storytelling at Magic Leap. He has an M.A. in Performance Studies from N.Y.U .and is A.B.D. in English Literature at the University of California, Berkeley.
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