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Joe the Ritualist has finally found a true community in Vanaheim at the Tower of Ritualists. To his delight, he's greeted by Masters of his craft, a Grandmaster on the brink of ascension, and a method to fix his most glaring flaws.
Barely entering the tower before being sent away once more, Joe is given a quest by the soon-to-be Sage: leave Vanaheim for another world, learn to fight as a combat ritualist, improve his foundational skills, and return with a Mythic core no matter how long it takes.
There's plenty for him to accomplish on Midgard. His guild, town, and Pathfinders Hall need an upgrade. Not to mention, there aren't many places in Eternium he can go to win a fight using only Novice rituals. Too bad for him, Joe's enemies haven't been idle in his absence. They've just been biding their time. The Ritualist's return triggers a retaliation years in the making, but they've made one major mistake...
He's already RSVPed, and Joe's not going to miss his mom's big day-even if he needs to tap out and let the world burn.
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