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Lovely War meets Howl's Moving Castle in this new YA fantasy from acclaimed author Frances Hardinge, about the people caught in a game played by the gods where castles are moved around the world like chess pieces
★★★★★ 5 starred reviews! "Fast-paced and original fantasy . . . refreshing and entertaining." (School Library Journal starred review)
Far above the valleys and villages of the Kingdom of Thaletal, a Great Game is played. Players move castles around the realm like chess pieces--and the ordinary villagers are mere pawns at the whim of their tactics.
When fifteen-year-old Burr's peaceful village is disrupted by the arrival of an ominous new castle, he decides he's had enough. But what starts as a plucky coup soon escalates--and then the castle is wrenched away to a far-flung corner of the kingdom, where whispers mount of a mysterious ancient maiden whose magpies collect her debts at dangerous prices.
Here, the stakes are higher than the tallest turrets, and every move counts. Burr must work with his sisters and friends--and rely on the unexpected help of an intriguing heiress--to unravel the secrets of the Magpie Maiden and the origins of the Great Game before he becomes just another casualty of the Players' deadly contest.
Frances Hardinge spent a large part of her childhood in a huge old house that inspired her to write strange stories from an early age. She read English at Oxford University, then got a job at a software company. However, a few years later a persistent friend finally managed to bully Frances into sending a few chapters of Fly By Night, her first children's novel, to a publisher. Macmillan made her an immediate offer. The book went on to publish to huge critical acclaim and win the Branford Boase First Novel Award. She has since written many highly acclaimed children's novels including, Fly By Night's sequel, Twilight Robbery, as well as the Carnegie shortlisted Cuckoo Song and the Costa Book of the Year winner, The Lie Tree.
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