Learn Physically Based Rendering with Allegorithmic’s Substance Painter
Tell us what's wrong and we'll take a look.
Thanks – we got it. We'll review and follow up if needed.
Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.
Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.
This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.
What You Will Learn
Who This Book Is For
Beginners in the fields of 3D animation, computer graphics, and game technologyReadwise Books is an ebook & audiobook platform that automatically logs how much you and your friends read, making it fun and easy to read more. Learn more →
Enter your email to continue. We'll create your account if you're new here.