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8. FIRE BULLETS, THEN CANNONBALLS: When you see the enemy ship, you take a little bit of gunpowder and keep firing bullets until one bullet hits the ship. Now, you take all the gunpowder and fire a big cannonball along the same line of sight, which sinks the enemy ship.
A Mega-Thread on Strateg...
@sujayath on Twitter
2. Twyman's Law:
The more notable the data, the more likely it's wrong. This is because errors and data manipulation are far more common than genuine notable (i.e. surprising) results.
Conversely, the more boring the data, the more trustworthy.
My Friends, a New MEGATH...
@G_S_Bhogal on Twitter
Spending a month in design might sound like a lot. But over the course of a 2 year period, a month is only 4% of the time makes a massive impact on development.

Tweets From TigerBeetle
@TigerBeetleDB on Twitter
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