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Paper had no Back or Close buttons.
We held the belief that early ideation is about always moving forward. This is the “Yes, and…” philosophy that unlocks creative flow. We took this literally and designed a navigational model where you never had to back out of a menu but would simply move on to the next thing.
At a time when most apps relied on nested menus that had you diving in and out (a la iPod), we came up with a spatial navigation model that you moved through with gestures. This meant you always had context of how you arrived and could see where you might go next. To close, a small pinch would take you back to your pages and a big pinch would take you all the way back to your row of journals. One single, interruptible gesture years before iOS’s fluid home swipe gesture.
Paper at 10
The Owl and Between Bears
Right after Claris bought Spartacus, Apple decided to keep Claris as a permanent subsidiary. This was not in line with the expectations of the executive staff at Claris. Shortly after we arrived, Claris' president resigned. Over the next year, most of the executive staff also left. The general turmoil complicated all activities at Claris.
A Brief History of ClarisWorks
Bob Hearn
Three quarters of participants want to control the authoritative source of their content. Three quarters said that having creative control over their self-expression through appearance of their content is one of the main motivations for publishing on their own site. Participants feel empowered by the ability to archive their content for life, or remove content from their own space as they like (persistence vs. ephemerality).
Social Web in the Wild
dr.amy.gy
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