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An essential part of Foley is creating a consistent, coherent reality—which, in the hyperreal world of cinema, is fundamentally skewed. Foley artists often speak of “selling” a sound: making it legible and credible, even when it is dramatized. Deception is an essential part of the enterprise. Things are not as they sound. “You say, ‘This sound is so unbelievably creepy,’ ” Lynch told me. “And they say, ‘It’s my kid’s sweater.’ ” It is incredibly hard to reverse engineer a well-crafted sound effect, particularly if it is first experienced in the context of a visual.

The Weird, Analog Delights of Foley Sound Effects

Anna Wiener

A problem that many computer interfaces have is that text has this fundamental sameness to it. So my writing inbox, it's just like a big list of propositions. And my email inbox is a big list of subject lines, and they're all kind of these identical little tick-tacky houses. And so it's very easy to not just lose object permanence and lose sense of where anything is, but also just to become totally desensitized to the list, it's like, "There's always going to be a list it's overwhelming, those lines of text." For all time, there are always going to be lines of text in my inbox.

Andy Matuschak on Physically-Informed Digital Interface Design

notion.so

Both English and French are ultimately derived from Proto-Indo-European, a prehistoric language that has been reconstructed by linguists and that is the ancestor of most European and some Asian languages.

The Grammarphobia Blog: Why Old English Looks So Weird

grammarphobia.com

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