Join 📚 Nathan's Highlights

A batch of the best highlights from what Nathan's read, .

There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play.

Nintendo’s Guiding Spirit

newyorker.com

We find that when such influence is intermittent it improves the average while maintaining a high maximum performance.

How Intermittent Breaks in Interaction Improve Collective Intelligence

pnas.org

Take the ancient city of Tournai for example, in modern Belgium. It had two sets of walls. You can easily see how the main streets... ![](https://pbs.twimg.com/media/DNhAHjiU8AEQawp.jpg)

It Is Time for a Thread...

@wrathofgnon on Twitter

...catch up on these, and many more highlights