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There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play.
Nintendo’s Guiding Spirit
newyorker.com
We find that when such influence is intermittent it improves the average while maintaining a high maximum performance.
How Intermittent Breaks in Interaction Improve Collective Intelligence
pnas.org
Take the ancient city of Tournai for example, in modern Belgium. It had two sets of walls. You can easily see how the main streets...

It Is Time for a Thread...
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