Join 📚 Nathan's Highlights

A batch of the best highlights from what Nathan's read, .

Games tend to quantize, reduce, and classify. Stories tend to blur, deepen, and make subtle distinctions.

Theory of Fun for Game Design

Raph Koster

The innate desire to be generous. None of the desires I’ve listed are evil. They can all be taken too far, but the reality is we are designed to survive. Still, we should be comforted by the fact that nearly all human beings have an enormous potential for generosity.

Building a StoryBrand

Donald Miller

If you find yourself criticizing other people, you're probably doing it out of Resistance. When we see others beginning to live their authentic selves, it drives us crazy if we have not lived out our own.

The War of Art

Steven Pressfield

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