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A batch of the best highlights from what Felicity's read, .
A project begins with a vision that is, at best, a vague image of the glorious thing the project will become. Planning is pushing the vision to the point where it is sufficiently researched, analyzed, tested, and detailed that we can be confident we have a reliable road map of the way forward. Most planning is done with computers, paper, and physical models, meaning that planning is relatively cheap and safe. Barring other time pressures, it’s fine for planning to be slow. Delivery is another matter. Delivery is when serious money is spent and the project becomes vulnerable as a consequence.
How Big Things Get Done
Bent Flyvbjerg and Dan Gardner
This is an incredibly important lesson for all designers. ***Your game - through the theme, back-of-box copy, artwork, everything - is making a promise to the players.*** Make sure that the actual game matches that promise. Don’t undercut your own vision.
"Is It Cake?" Mistakes
Geoff Engelstein
Understanding the unexpressed and unmet needs of the people who are using our products, services, and technology is the key to unlocking value.
Sense and Respond
Jeff Gothelf, Josh Seiden
...catch up on these, and many more highlights