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A batch of the best highlights from what Christian's read, .

If you have children and you are reading this book to help them, I suggest you also do it for yourself first. I know it is for your children but it can also be a wake up call for you as well. In my experience, the best way to teach our children is by modeling. We need to first become the change we wish to create.

Staying Focused in a Hyper World

John Gray

High achievers, he came to see, were intrinsically motivated. They were deeply committed to testing limits and stretching potential, frequently using intensely focused activity for exactly this purpose. But this focused activity, Maslow also noticed, produced a significant reward of its own: altering consciousness, creating experiences very similar to those James had dubbed “mystical.” Except, the key difference: few of Maslow’s subjects were even religious. So Maslow secularized James’s terminology. “Mystical experiences” were out; “peak experiences” were in—the sensation, though, was the same. “During a peak experience,” Maslow explained, “the individual experiences an expansion of self, a sense of unity, and meaningfulness in life. The experience lingers in one’s consciousness and gives a sense of purpose, integration, self-determination and empathy.”

The Rise of Superman

Steven Kotler

I can’t claim to have discovered the secret I’m touting. It was discovered—or, if you prefer, invented—about half a century ago by the founders of game theory, John von Neumann and Oskar Morgenstern. They made a basic distinction between “zero-sum” games and “non-zero-sum” games. In zero-sum games, the fortunes of the players are inversely related. In tennis, in chess, in boxing, one contestant’s gain is the other’s loss. In non-zero-sum games, one player’s gain needn’t be bad news for the other(s). Indeed, in highly non-zero-sum games the players’ interests overlap entirely. In 1970, when the three Apollo 13 astronauts were trying to figure out how to get their stranded spaceship back to earth, they were playing an utterly non-zero-sum game, because the outcome would be either equally good for all of them or equally bad. (It was equally good.)

Nonzero

Robert Wright

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