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In short, every organization wants a certain number of people associated with it to be deprived of a certain share of their freedom. How do you own these people? First, by conditioning and psychological manipulation; second, by tweaking them to have some skin in the game, forcing them to have something significant to lose if they disobey authority—something hard to do with gyrovague beggars who flout their scorn for material possessions.
Skin in the Game
Nassim Nicholas Taleb
WOULD GET THIS FEELING around Joan, that everything near her flourished. Her world was one of gentle well-being. It was one of the happiest things I’d ever known. At first I’d feel it in her house, then it would spread to the garden outside, then the neighborhood.
One Blade of Grass
Henry Shukman
Prior to the Industrial Revolution, when most items were made by hand, consumers unequivocally valued technical perfection in their art objects. Paintings and sculptures, for example, were prized for their realism, that is, how accurately they depicted their subject matter. Realism did two things for the viewer: it provided a rare and enjoyable sensory experience (intrinsic properties), and it demonstrated the artist’s virtuosity (extrinsic properties). There was no conflict between these two agendas. This was true across a variety of art forms and (especially) crafts.
The Elephant in the Brain
Kevin Simler and Robin Hanson
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