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The editor condenses two hundred pages down to about thirty. I don’t mean she cuts the rest; she may well boil the whole thing down so the same amount of stuff happens more economically. The editor self thinks only of saving the reader time and shaping a powerful emotional experience. She can’t turn her complaints and suspicions and doubts off.

The Art of Memoir

Mary Karr

because the subjects were recording responses about an activity at the very moment they were engaged in it, the responses were more accurate. Csikszentmihalyi and Larson called the approach the experience sampling method (ESM), and it provided unprecedented insight into how we actually feel about the beats of our daily lives. Among many breakthroughs, Csikszentmihalyi’s work with ESM helped validate a theory he had been developing over the preceding decade: “The best moments usually occur when a person’s body or mind is stretched to its limits in a voluntary effort to accomplish something difficult and worthwhile.” Csikszentmihalyi calls this mental state flow (a term he popularized with a 1990 book of the same title). At the time, this finding pushed back against conventional wisdom. Most people assumed (and still do) that relaxation makes them happy. We want to work less and spend more time in the hammock. But the results from Csikszentmihalyi’s ESM studies reveal that most people have this wrong: Ironically, jobs are actually easier to enjoy than free time, because like flow activities they have built-in goals, feedback rules, and challenges, all of which encourage one to become involved in one’s work, to concentrate and lose oneself in it. Free time, on the other hand, is unstructured, and requires much greater effort to be shaped into something that can be enjoyed.

Deep Work

Cal Newport

The first step is to teach them that everyone at Pixar shows incomplete work, and everyone is free to make suggestions. When they realize this, the embarrassment goes away—and when the embarrassment goes away, people become more creative. By making the struggles to solve the problems safe to discuss, then everyone learns from—and inspires—one another. The whole activity becomes socially rewarding and productive.

Creativity, Inc.

Ed Catmull and Amy Wallace

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